Developer: IRONNOS Software
Publisher: Atlus
MSRP: $29.99
Release Date: 5/26/2009
Platform: PSP
I’ve always loved Atlus, their localization team has always been great. Nothing impresses that more into my mind than Crimson Gem Saga. At its heart, it’s a very traditional JRPG and the sequel to the game Astonishia Story. (Basically, its Astonishia Story 2, but with a new title both in Japan and North America.) Although it’s a sequel, you don’t need to have played the original title to figure out what’s going on – its laid out very clearly in the opening acts of the game.
You play as Killian von Rochoff, who, at the beginning of the story, graduates from Green Hill Academy in the hopes of becoming a chevalier. His dreams do end up becoming a reality, although not in the way he hoped. He’s swept into the secret search for the Wicked Stone, formerly known as the Crimson Gem. Along the way, of course, you pick up various party members with other skills to round out your band of warriors. I can’t say the story and characters aren’t cliché, but the dialog is so amazing you won’t even care. Atlus did an excellent job of localizing this title. That’s all I can really say. They did an awesome, awesome job. Many of the little quips the characters make made me laugh out loud.

The voice acting isn’t top notch, but its not horrible, either. The voices fit the characters pretty well, but still fall prey to being overly dramatic and sometimes tiresome when the same phrase is repeated over and over again in battle. The music fits the mood that the characters find themselves in, as well, but there’s nothing that really stands out. Overall, the audio is well done, but not amazing.
The visuals are stunning on that little PSP screen and the character sprites are well animated and enjoyable to watch. Keep an eye on Spinel on the battle screen right after a fight, as they’re doing their little victory dance – perhaps her sprite is a bit too animated, if you know what I mean.
For a battle system, you have typical turn-based fare, with a couple improvements to liven things up a bit. This isn’t a new mechanic, by any means, but requiring you to “tag” the enemies (which are seen on screen, no random encounters here) so you at least start on equal footing will keep you on your toes. If you manage to sneak up on an enemy, your party gains a fairly sizable advantage in battle. If the enemy sees you first, you have a few seconds to reach it, but if you wait too long, it will come after you with a vengeance and gain an advantage for itself.
Combos with the different characters during battle also spice things up, the only downside is that both the characters have to learn the combo skill before you can use this. This gets me in to a lukewarm part of the game mechanics – the skill system. As you battle, you gain skill points, and these are put into a pool that any of your party members can draw from. Each character has their own skill tree that is geared toward the type of attacks they’re designed to use – magic, physical assault, healing, a combination, etc. The problem isn’t that set up, but it’s the fact that to just uncover a skill and see what it is it costs you skill points. Then, you have to spend even more points to actually learn the skill. This strikes me as overly problematic because it will (at least for me) lead to mandatory grinding in mid- to late-game.
It would have alleviated the problem somewhat if each character had their own pool of skill points or, better yet, just have the entire skill tree exposed from the start of the game so you can at least plan in what order you wish to learn the abilities. This is really my only major gripe with the game. And, truth be told, if you enjoy a major grind-fest, it might not bother you so much.

One other small issue I have to comment on is the lack of being able to move my character at a 45 degree angle on the field screen. The movement always seems slightly off. Its hard to describe, really. Its also not that big of an issue, but probably the one thing that always got me saying, “What is up with these controls?!” every time I picked up the game to play.
Crimson Gem Saga is exquisite in so many ways that even the one major issue I have with the game pales in comparison to how great the title is overall. Its definitely one of the best RPGs for the PSP. It might be too old-school or grindy for some people, but if you enjoy those types of games, you can’t miss this title.
Score: 8.5 (out of 10)